Ryan Mitchell, a MS Visualization Science graduate from Texas A&M’s College of Architecture, was recently interviewed by iPhone Footprint, an online technology magazine, about his development of game applications for Apple’s iPhone.
Mitchell is currently working on the game, “Gone Fishing,” for the iPhone, slated for release in mid-February. It’s his sixth game for the iPhone, following “Cursed Slots,” “Turkey Shoot,” “Slamming Slots Baseball,” “Magic Skull,” and “Call Santa.”
“I pretty much work all the time that I am not spending with my wife, kids, and family. I have a corner in the living room with two computers that I sit at while we will watch movies and TV,” he said.
His advice for fellow developers?
“K.I.S.S.,” he said. “Keep it simple, stupid! I have been a part of, and seen so many problems of overcomplication and feature creep damaging great games.”
The complete interview with Mitchell is available online at www.iphonefootprint.com