| Texas A&M   University students play games — serious  ones. Christopher McDonald, a masters degree candidate in the architecture  department, and architecture professor Charles Culp are importing architectural  drawings made by Revit software into “Prey” — a powerful video game — thus  creating the first steps for a visual building information modeling (BIM)  simulation game for architects, constructors and facilities managers. Culp  and McDonald began this work approximately two years ago. Today, they are part  of a team, with architecture professors Wei Yan and Vinod Srinivasan, that  focuses on expanding the use and functionality of simulations in the classroom  and in practice. “Christopher  has taken detailed architectural drawings from building information modeling  software and used widely available modification tools from a $39 videogame to  generate realistic visual simulations of a building,” says Culp. “The  game lets players configure space, estimate water and air conduit, conduct  lighting and energy analyses, and all sorts of other functions common to  design, construction and management,” he explains. “It could serve as a great  training tool for students or for those already in the industry.” Christopher  uses Autodesk Revit software to prepare the building. Then he exports the  building into an open file standard called the Industry Foundation Class (IFC).  “The  software, IFCtoMAP, changes the model into a format understood by the Prey  game,” Christopher explains. “BIM software is object oriented, meaning that its  basic units more closely resemble real-life, 3-D building elements like walls,  doors, windows and furniture — and even human figures. BIM software contains  more information about objects related to buildings, especially compared to  drafting programs such as AutoCAD, which is capable only of describing objects  as a set of lines. “BIM  software also allows you to incorporate properties into the building objects,  such as specifying the type of material to be used in construction, its thermal  properties, etc.” Christopher  was able to modify the logic of open source code from an inexpensive videogame  to create a dynamic visual walkthrough of a building in minutes. “Many  contemporary games make the design tools used by game makers available to allow  players to modify the games in certain ways, changing the artwork by adding a  new character, or the game logic by making a player jump twice as high.” He notes.  “The rendering software by which games are ‘drawn’ is not open, but the logic  is.” The  use of games for non-entertainment purposes — “serious games” — is an emerging  field of active research and is one of Srinivasan’s primary areas of interest. “Video  games provide an interactive platform that is familiar to most of today’s  learners, Srinivasan notes. “The military has been using games for several  years for training soldiers. Games have a lot of potential for educating  students about energy systems and training building operators about  energy-efficient practices.” Culp  noted that BIM software has been around since the early 1990s, but that it has  not been used in practice until recently, because the needed computer power was  not available to most architects and construction professionals at an  affordable price. “BIM software is very computationally intensive,” Culp  explains.  McDonald’s  software runs on Windows machines. “Using  my software will let people specify how they want to build or modify a  building,” he says. “For example, when they specify that a wall will be made of  brick, the software will tell them what properties — thickness, thermal  capacitance — this wall will possess. Likewise, players can specify such  construction details as furniture placement. BIM software also can generate  construction documents.” Culp  sees BIM software and game input generated by it as beneficial to the  integration of the various architecture and engineering disciplines. “BIM  software can supply a common platform for design and renovation, allowing  architects to see the possible effects of structural design changes on building  performance very quickly,” says Culp. “Architects, construction specialists,  facilities managers, engineers, all can use a single data simulation for  everything — design, scheduling, site preparation, construction, operation. “3-D  CAD programs allow us to walk through a simulated building, but we can’t  interact with the building like we can with BIM programs.”  Culp  noted that BIM software will be used by architecture and construction science  students to simulate and interact with planned construction, but he doubts that  they will want to learn to program it, as McDonald has done with his game. Culp  says that he and fellow architecture professors Srinivasan and Yan have been  conferring on how to incorporate BIM technology into work with students.
 Yan,  who recently taught a game prototyping class, believes that the integration of  BIM and games can enhance environmental design and education for sustainability  and has been doing research on this subject.
 “Some  BIM applications students should be prepared to use include architectural  visualization, both pre- and post-construction, and the creation of  build-to-suit properties to meet real estate demands,” Culp explains. “There  are just a host of different applications for different fields — but in  architecture and construction science, we are most concerned with building and  energy-use simulations. “I  believe that at some point, all our students will need to learn how to use BIM,  much like we all use word processor and spreadsheet programs today.” 
 
 
               |  |  Christopher McDonald poses in front of a screen displaying his game's representation of the Langford Architecture Center
  The lobby of the Langford Architecture Center's building B, as seen in Chris McDonald's game (top), and in real life (bottom).
  Another comparison of the Langford B lobby in McDonald's game (top), real life (bottom-left), and in the BIM software package Revit (bottom-right).
  A hallway found in  Langford building B, as it appears in real life (top-left), the BIM software package Revit (center), and in McDonald's game (right).
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